A simple environment done to learn the Unreal Development Kit, and Quixel's nDo2. My first project using both.
All design, modeling, texturing, shaders, and lighting was done by me.
An exercise in modular environment art, and speed. Put this together over a weekend I estimate about 14-18 hours of work.
Everything is made with 19 modular pieces, using a single texture.
Lit and rendered in Unity.
A creature design for Peter Konig's ZBrushWorkshops Masterclass.
Design and sculpting is all done by me.
Made with zBrush.
Hard surface modeling practice. Done from real life reference, a lantern on my street.
Modeled using Maya, rendered in Keyshot.
Entry for the "Mini 3d - 1 of 6 PATHS!" contest at Game Artisans.
Model and texture by me. Design by Sueann Williams.
Modeled in Maya, textured with 3DCoat.
An exercise in stylized character modeling, part of Polycount's Studio Ghibli themed art Jam.
Sculpted, textured, and rendered in zBrush.
Work done for practice or for fun. Click the image for more detail on each piece
An experiment with using the ZSketch tools in zBrush to make highly ornate objects and jewelry.